A little glass. A different view.
FOUR SMALL WORLDS TO LOOK THROUGH
Let the picture bend.
Slide a window through a painted world. Round its edges, thicken the glass, or let the view turn soft as a cloud.
Drag the window, or touch a place you would like to see differently.
A SMALL VIEW, KEPT CLOSE
Your three window seats.
Keep a scene, shape and finish on this device. New keepsakes cycle through the three places.
A few ways to play, and what is happening in the glass
Drag the window. Tap anywhere in the painting to bring it there. Choose a silhouette, then change its width, height and roundness. Try a clear glance, a deeper bend and a soft cloud; use Without glass to compare. Let it wander follows a gentle path until you take hold. Keep this view saves the current artwork and glass settings locally, without making a download.
Keyboard after focusing the artwork or pane: arrow keys move, Home centers, Space toggles comparison, A starts or stops wandering. Native buttons and sliders also work with Tab and arrow keys. On a phone, drag with one finger. Every world is open; there is no clock to beat.
Adapted from Archis Vaze’s Liquid Glass (MIT). The original rounded-pane distance field, curved bezel, Snell-based screen refraction, 16-sample blur, gleam, tint and shadow are retained. This is a stylized glass effect rather than a full scientific ray tracer. All four storybook scenes are original GPT-generated artwork, bundled locally. Requires WebGL.